I think it’s a fantastic combination of visual and audio design, but the House has a way of making you feel both unwanted and watched: even with all of the human touches the Bureau has scattered throughout the map, The House feels starkly inhuman- the ceiling too high,the doorways slightly too broad. What an incredible setting for a game, but also just what an incredible setting in general? When I walk through the hallowed halls of the House, I never feel at ease. Okay so now that’s over, let’s talk about the world, characters, and story, the biggest reasons I love this game.Īs a long time fan of the more surreal and ethereal types of the supernatural, CONTROL immediately stood out to me with it’s central location: The Oldest House. From the sound design to the rumbles of the controller, to the superb animation, all of it comes together to make you feel powerful. It’s the closest I think a game has ever come to truly come (for me) to making me understand the sort of power the character wields in a way that isn’t superficial. The gameplay of CONTROL is at once simple and wildly different: I think I speak for most people when I say that the Launch ability is my favorite gameplay aspect: it just feels amazing to use, even after a year of playing it. The word “Next-gen” gets tossed around a lot in the gaming world, but this was the first thing I played that truly felt like it.
It has something that all of the other games lacked, with the possible exception of U4.the core gameplay was inherently fun. In fact, I think it might be my favorite game of 2019. In a year where I played five incredibly strong games (Bloodborne, Uncharted 4, Red Dead Redemption 2, God of War and of course, CONTROL), it was my favorite game. First, I wanna talk about the game-play of CONTROL.